![]() ![]() ![]() It doesn't matter if you're shooting anything or bouncing on their heads, it's all the same concept. On top of that, Abe's Oddysee took a different approach to game development, valuing character interaction and helping rather than hurting others.Īggression over time equals rewards. Abe discovers this plot and begins his adventure to free his fellows from RuptureFarms.ĭescribed as "mysticism versus consumerism with a mega dose of twisted humor," Abe's Oddysee tackled themes such as racism and genocide to create an experience that was mostly untouched territory in gaming. Once these species begin to die out from over-consumption, the Glukkons, a species representing a dark reflection of capitalism and big business, turn towards their Mudokon slaves to make something "New 'n' Tasty": Mudokon Pops. Abe and his species were enslaved at RuptureFarms, a twisted meat packaging factory where all species were treated as ingredients for their mass-marketed goodies, such as Scrab Cakes and Paramite Pies. Most people recognize Oddworld through Abe, the klutzy Mudokon slave and titular character of 1997's Oddworld: Abe's Oddysee. The two worked on many projects together, and in 1992 Lanning pitched the idea of Oddworld Inhabitants, combining McKenna's skills in business and the film industry with his knowledge in computer graphics animation, predicting that advancements in video game technology would integrate hollywood storytelling and techniques into the medium with the release of the Playstation. There he met Sherry McKenna, who Lanning described as "the 'goto' person for computer graphics." After studying at New York's School of Visual Arts and the California Institute of arts (often known as CalArts), Lanning eventually used his BFA in Character Animation to secure a job at award-winning visual effects studio Rhythm and Hues. ![]() Lorne Lanning was originally a painter, owning his own company, but when Lanning was exposed to 3D computer graphics in the 1980s he found a new love and immediately set out to enter this budding industry. Oddworld Inhabitants was formed by special effects and computer animation veterans Sherry McKenna and Lorne Lanning in 1994. Mindfully balancing compelling storylines with propulsive gameplay, Oddworld: Stranger's Wrath HD is able to examine timely philosophical themes such as the displacement of indigenous people, the privatization of natural resources, and the rising cost of health care without sacrificing fun.Lorne Lanning and Sherry McKenna An older picture of Lanning and McKenna from the 90s. The storytellers at Oddworld Inhabitants continue to fashion cinematic experiences within the Oddworld universe as analogous to that of our own world. In addition to exciting gameplay, Oddworld games also make you think. This souped-up high-definition version of the classic combines 12 hours of story time, plus five additional hours of side missions with dramatically improved audio, improved shadow maps, and full 4K graphics at 60 frames per second. Either way, it is up to you how you want to collect the bounty because Stranger needs all the moolah he can earn, it may prove vital to his very existence. Help Stranger track down fugitives for bounty by strategizing your approach and taking down the scoundrels and outlaws, either by bringing them in alive or giving them a one-way ticket to the pearly gates using "live" critter ammo. What makes Oddworld: Stranger's Wrath HD a unique game, even 17 years later, is its innovative blend of shooter, platformer, and puzzler with a hybrid viewpoint that allows the player to switch between first-person action with third-person exploration.Ī science-fiction spin on the classic western motif made popular by people like Sergio Leone and Clint Eastwood, you play as Stranger, a swaggering bounty hunter with a haunting secret on a Homeresque odyssey across the wastelands of Western Mudos. ![]()
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